Showing posts with label Star Wars the Old Republic. Show all posts
Showing posts with label Star Wars the Old Republic. Show all posts

Tuesday, May 29, 2012

SWTOR Sith Character Options
By Jason E Stevenson

     Guides are cool. In this Article I will talk about the Sith classes and game play. The in-game guides only scratch the surface of the game if you want to know more about your options and how to level your character properly you need to read this, and find as much help as you can.
SWTOR has two main Factions the Sith Empire and the Old Republic or Jedi. Now for the purpose of choice, the Jedi classes are and will continue being the most popular and played classes, But the Sith are just as powerful and probably won't have as many newbies running around so better quality players are in the area. The over crowded player areas may annoy some People, and if that's the case Sith is for you. 
 Sith worrier class

  • This is the Backbone of the Sith, they are a strong Melee DPS class. Marauders sub-class wields two light sabers and has acrobatic fighting techniques. Juggernaut sub-class turns the warrior into a tank, big heavy and hard to kill. 
Sith Inquisitor class
  • DPS is different with this one he uses force powers like a castor class from other games. This class has a lot of different options with the skill tree as you level up. You can go DPS caster type, or Healer. The Assassin path uses stealth fighting style and hard-hitting fast damage, and dual blade saber fighting.
Imperial Agent
  • In Star Wars the Old Republic the Agent is like spy or secret agent. The Imperial Agent has a choice for an Operative, Stealth fighting in close combat, mid-ranged attacks, or a Healer. The other choice is a Sniper, strong ranged DPS, and use droids and probes for status affects.
Bounty Hunter

  • The BH is probably the most versatile for not having any Jedi Powers, he makes up for it with awesome firepower. The Bounty Hunter class wears heavy armor, and mid-range DPS unmatched. Weapon choices blasters and rifles, almost make it hard to decide what to use. There is allot in common with the troopers, but you can follow the "Powertech" advancement profession. One choice is Becoming a tank, with energy shields to absorb damage. Another choice is ranged combat fighting combining with flamethrowers, and blasters. The "powertech" Bounty hunter has great crowd control. the other Advancement choice is Mercenary, as a Bounty Hunter Merc you can duel wield blasters, and be more like a smuggler, or go with a Bodyguard style and be a Healer.
      SWTOR is extremely complex and there is allot quests and leveling options so don't go it alone. I would recommend a guide, or walk through to keep you from falling behind. Your friends advancing faster than you can annoy them and you.

     Questing is the most important part of advancing your Sith class character. Take the time to listen to the quest giver so you know what they want you to do, but the space bar will speed up conversations with NPC's if you chose to skip through them. there are conversation options with some NPC's that change the way they deal with you too, but that's the fun in this game role-playing, so don't worry too much about that. Above all have fun, don't over think things whatever choices you make just follow them through to the end.

    If you want to find one of the Guides I talked about fast visit my newly built Game Info Portal site. I am quickly gathering a lot of gaming information check it out. www.jayman811.webs.com
SWTOR CONSULAR BEST CLASS IN THE GAME
By Jason E Stevenson
     Primarily Known for Diplomacy and Peace making the SWTOR Consular, they are very skilled at being able to deploy Force and Command Armies for the Republic. This class being able to use force, and Unlock Secrets of the Jedi Art, makes them a power house.

    This Class is not a Warrior, but makes up for it in many ways. For instance the SWTOR Consular wields a Duel blade light saber and can predict the Future in combat making flawless counter strikes.

When you make your Character, your home planet is Tython, and a choice between Jedi Sage and Jedi Shadow as Subclasses.

If your SWTOR Consular goes the Sage path here are things to know about it.
  1. The sage focuses on Advancing Force Knowledge not Combat Skills like advancing his weapon.
  2. he Increases Wisdom to advance defensive abilities, and Immense Healing ability: meant to alter the outcome of any battle.
  3. The Sage also uses some Key Items here; Balance, Seer, and Telekinetic.
   Knowing the sage's Path is to playing him correctly.
 
   The other SWTOR Consular Choice is Shadow. The Shadow is Hidden Secretive and can Rock the house with force attacks when the time is right. The Shadow primarily avoid contact unless necessary, But make themselves Known when you least expect it.

    A Tactic most often used with the Shadow is sneaking into a camp hidden and shelling out powerful force manipulation and attacking with a stronger weapon then the sage. Influencing enemy to act differently in battle is a useful tool for the Shadow.

    The Shadow is a good choice for playing Solo, and he can use the Kinetic, Infiltration, and Balance very well. Good Range attacker but better at Melee. Although the Shadow only wears light Armor; He would make a pretty good tank and deal the damage quickly.
Weather, your SWTOR Consular Is Shadow or Sage he will be good with a single light saber of Duel Light saber, but choose which you can't use both well. Use this Information stated here to have you a good time tanking or Soloing with good results.

    One of the main Differences With the Consular is their use of the force others have to Draw the force out he can use it directly in combat by pushing enemies away from him, draining their heath or Hurling Rocks or other large objects at them for good damage.

     Just know that when you start the game you will be a basic Consular and not have sage or Shadow abilities right off. You will need to level your character before you can choose a path.
At Level 10 your SWTOR Consular gets to choose Ether Shadow or Sage. That is also when you start using Training points. And Experience comes slower at that point, but this gives you an opportunity to test your new advanced class abilities and fine tune your battle tactics.

     A Side note the Consular as with all classes has 5 companions you can choose to join you in combat or stay behind and gather resource, or craft Items Useful starting out get them to work for you and find the good balance for your missions.

If you want to find one of the Guides I talked about fast visit my newly built Game Info Portal site. I am quickly gathering a lot of gaming information check it out. www.jayman811.webs.com