DDO (Dungeons and Dragons Online) tips for beginners.
Part 1 Character Creation
Choosing a Class:
There are lots of choices to make in the
beginning. For the Melee Classes: Fighter,
Barbarian, Paladin, or Monk. For the Specialist choices you have: Rough, Artificer, Ranger, and Bard. Finally my
Favorite is the Caster Category: Wizard,
Cleric, Sorcerer, and Favored Soul.
The choices there do affect your play style,
and future choices. The thing to remember is that your enjoyment and
balance of ability is equal in any of the classes. All are different, but they
all have strengths and weaknesses. Don't regret any choice you make. Just play
on, I guarantee you will learn a good strategy for that class and have lots of
fun finding out. If you ultimately get in there and don't like the way your characters
turned out, or how he plays make a different one. Free play accounts have 4
character slots play around with it till you find one you like.
There have been many time I was playing
my character in this game or others and an in-game friend starts asking me
questions about how I did that, or what abilities that character has. Then a
few minutes or hours later a new character comes up to me and says “hi it's me
like my new wizard". That has happened with every class I have played. The
best advice I can give about choosing a character class start with one that
sounds like fun and try to get it to level 6 at least before you change your
mind. Most classes start to get interesting around 6-8. And as you are out
there grouped with other players, pay attention to what they do, and what they
like, you may see another class choice you want for your next character.
Choosing a Race:
The Next part of
character creation is the race. There are a number of good choices for free and
some have to be unlocked or purchased, but I would find one you like the first
time out from the free choices. After
you play awhile you may find a race you are curious to play and purchase it or
find a way to unlock it so you can create a new character in that race.
Let’s start with
the Human the most versatile and
good playability with any class. The human has good base stats that are build-able for all classes they also have a Toughness Feat that can help you
character survive in a bad spot.
The Elves
have higher intelligence stats that help with wizards and roughs. They also
have resistance to mental attacks and can develop other resistance to elements
as you build your character. The resistance could work well for a specialist
class.
The Half-Elf is a cross breed with
Humans and elves. They get a little of both or one or the other depends on the
choices you make. The half-elf because
of not fitting in with ether the Elves or the Humans have Higher Charisma stat
to compensate. You get a few choices of ether going with the human toughness
feats or the elven resistance and hearing. The half-elf also get a special feat
all to themselves that gives them partial abilities from another class like a
rough with the ability to use wizard wands for example.
The Dwarf is short ferry strong and
hard to hit because of size. The strength is useful for any melee class and the
Dwarves also have decent intelligence that could work well for a caster class.
The
Half-lings are sort of like a Hoppit
they do have the short bonus making them hard to hit good for most classes and
they have a dexterity bonus as well that could work well for rangers or roughs
or a melee class.
Those are the free Race
choices I could go on about the others but you can figure that out yourself
when you get there. Any way will have more helpful stuff in the next post.
And don’t forget
about my Game info site
Jayman811.webs.com
for tips and links to other game guides